Impulse Caster← Back to search
Zoraline, Cosmos Caller

Zoraline, Cosmos Caller

{1}{W}{B}
Legendary Creature — Bat Cleric

Flying, vigilance

Whenever a Bat you control attacks, you gain 1 life.

Whenever Zoraline enters or attacks, you may pay {W}{B} and 2 life. When you do, return target nonland permanent card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it.

3/3

Illustrated by Justin Gerard

Formats
Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Legalalchemy

This printing

Number#242p
RarityRare
ReleasedAug 2, 2024
EDHREC rank#9,116

Prices

USD$0.30
USD foil$0.37
EUR€0.32
EUR foil€0.68
Rulings (5)
  • You don’t choose a target for Zoraline’s last ability at the time it triggers. Rather, a second “reflexive” ability triggers when you pay {W}{B} and 2 life this way. You choose a target for this ability as it goes on the stack. Each player may respond to this triggered ability as normal.

    Jul 26, 2024 · Wizards of the Coast
  • Multiple finality counters on a single permanent are redundant.

    Jul 26, 2024 · Wizards of the Coast
  • Finality counters aren’t keyword counters, and a finality counter doesn’t give any abilities to the permanent it’s on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead.

    Jul 26, 2024 · Wizards of the Coast
  • If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.

    Jul 26, 2024 · Wizards of the Coast
  • Finality counters don’t stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner’s hand from the battlefield, it does so normally.

    Jul 26, 2024 · Wizards of the Coast

Printings (4)

Related cards

More on this card