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Behind the Scenes

Behind the Scenes

{2}{B}
Enchantment

Creatures you control have skulk. (They can't be blocked by creatures with greater power.)

{4}{W}: Creatures you control get +1/+1 until end of turn.

It does no good to bar the gate when the enemy is already inside.

Illustrated by David Gaillet

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#172
RarityUncommon
ReleasedApr 11, 2025
EDHREC rank#4,891

Prices

USD$0.36
EUR€0.27
MTGO0.07 tix
Rulings (2)
  • If you cause a creature to have 0 power or less, use the actual value (which may be negative) to determine whether it can block or be blocked. A creature with skulk and 0 or less power most likely won’t be blocked, but it won’t deal combat damage and won’t trigger any abilities that trigger when combat damage is dealt.

    Apr 8, 2016 · Wizards of the Coast
  • Skulk matters only as blockers are chosen. Modifying either creature’s power after blockers are chosen won’t cause the attacking creature to become unblocked.

    Apr 8, 2016 · Wizards of the Coast

Printings (2)

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