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Biomancer's Familiar

Biomancer's Familiar

{G}{U}
Creature — Mutant

Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.

{T}: The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it.

2/2

Illustrated by Izzy

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#158
RarityRare
ReleasedJan 25, 2019
EDHREC rank#3,050

Prices

USD$2.00
USD foil$19.15
EUR€1.01
EUR foil€11.46
MTGO0.02 tix
Rulings (4)
  • Biomancer’s Familiar affects only abilities of creatures you control on the battlefield. The costs of activated abilities of creature cards that work in other zones (such as cycling) won’t be reduced.

    Jan 25, 2019 · Wizards of the Coast
  • Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities are activated abilities and will have colons in their reminder text. Triggered abilities (starting with “when,” “whenever,” or “at”) are unaffected by the cost reduction ability of Biomancer’s Familiar.

    Jan 25, 2019 · Wizards of the Coast
  • An ability that has only one generic mana and some amount of other mana symbols in its activation cost will have its cost reduced by {1}.

    Jan 25, 2019 · Wizards of the Coast
  • The last ability of Biomancer’s Familiar doesn’t add or remove any counters. It just lets the creature adapt despite already having +1/+1 counters on it.

    Jan 25, 2019 · Wizards of the Coast

Printings (2)

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