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Bonehoard

Bonehoard

{4}
Artifact — Equipment

Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards.

Equip {2}

Illustrated by Chippy

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#147
RarityRare
ReleasedFeb 18, 2022
EDHREC rank#5,255

Prices

USD$0.92
EUR€0.21
Rulings (8)
  • The value of X is calculated continuously as the number of creature cards in graveyards changes.

    Jun 1, 2011 · Wizards of the Coast
  • If lethal damage is dealt simultaneously to the equipped creature and another creature, both creatures are put into the graveyard at the same time. The equipped creature won't get an additional bonus from the other creature.

    Jun 1, 2011 · Wizards of the Coast
  • If there are no creature cards in any graveyard when Bonehoard's living weapon ability resolves, the Germ will be 0/0 and put into its owner's graveyard.

    Jun 1, 2011 · Wizards of the Coast
  • Although creature tokens go to the graveyard before ceasing to exist, they never count as creature cards and won't increase the bonus granted by Bonehoard, however briefly.

    Jun 1, 2011 · Wizards of the Coast
  • If the living weapon trigger causes two Germs to be created (due to an effect such as that of Doubling Season), the Equipment becomes attached to one of them. The other will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.

    Aug 7, 2020 · Wizards of the Coast
  • If the Germ token is destroyed, the Equipment remains on the battlefield as with any other Equipment.

    Aug 7, 2020 · Wizards of the Coast
  • The Germ token enters the battlefield as a 0/0 creature and the Equipment becomes attached to it before state-based actions would cause the token to die. Abilities that trigger as the token enters the battlefield see that a 0/0 creature entered the battlefield.

    Aug 7, 2020 · Wizards of the Coast
  • Like other Equipment, each Equipment with living weapon has an equip cost. You can pay this cost to attach an Equipment to another creature you control. Once the Germ token is no longer equipped, it will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.

    Aug 7, 2020 · Wizards of the Coast

Printings (8)

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