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Breakneck Rider

Breakneck Rider // Neck Breaker

Breakneck Rider{1}{R}{R}
Creature — Human Scout Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

Only the most skillful riders brave the Breakneck Ride through Kessig.

3/3
Neck Breaker
Creature — Werewolf

Attacking creatures you control get +1/+0 and have trample.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

He can't outrun what he is.

4/3

Illustrated by Victor Adame Minguez

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#147
RarityUncommon
ReleasedApr 8, 2016
EDHREC rank#12,539

Prices

USD$0.33
USD foil$1.37
EUR€0.24
EUR foil€2.02
MTGO0.03 tix
Rulings (2)
  • The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.

    Apr 8, 2016 · Wizards of the Coast
  • To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.

    Apr 8, 2016 · Wizards of the Coast

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