
Village Ironsmith // Ironfang
Village Ironsmith

Creature — Human Werewolf
First strike
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
Each night, he abandons the trappings of civilization.
1/1
Ironfang
Creature — Werewolf
First strike
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
Each morning, he repairs the front door.
3/1
Illustrated by Christopher Moeller
Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy
This printing
Prices
USD$0.06
USD foil$0.34
EUR€0.03
EUR foil€0.25
MTGO0.03 tix
Rulings (1)
For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
Related cards
Innistrad Checklist
Kruin Outlaw // Terror of Kruin Pass
Geier Reach Bandit // Vildin-Pack Alpha
Breakneck Rider // Neck Breaker
Village Messenger // Moonrise Intruder
Reckless Waif // Merciless Predator
Kessig Forgemaster // Flameheart Werewolf
Hanweir Watchkeep // Bane of Hanweir
Hinterland Hermit // Hinterland Scourge
Convicted Killer // Branded Howler
Instigator Gang // Wildblood Pack
Mondronen Shaman // Tovolar's Magehunter