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Expropriate

Expropriate

{7}{U}{U}
Sorcery

Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.

Even those who think they have nothing have something left to lose.

Illustrated by Borja Pindado

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Not Legalpioneer
Not Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Bannedoathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#66
RarityMythic
ReleasedSep 27, 2024
EDHREC rank#2,506

Prices

USD$16.34
USD foil$34.19
EUR€16.88
EUR foil€24.51
MTGO0.90 tix
Rulings (10)
  • No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.

    Aug 23, 2016 · Wizards of the Coast
  • If a creature with an enters-the-battlefield council's dilemma ability leaves the battlefield before that ability resolves, players can still vote for any option that would put +1/+1 counters on that creature, even though—or perhaps especially because—those votes won't generate an effect.

    Aug 23, 2016 · Wizards of the Coast
  • Players can't do anything between voting and finishing the resolution of the spell or ability that included the vote.

    Aug 23, 2016 · Wizards of the Coast
  • The effects of each council's dilemma ability happen in the stated order. First the vote occurs, then the first effect, and finally the second effect.

    Aug 23, 2016 · Wizards of the Coast
  • Unlike the will of the council cards from the original Conspiracy set, where a majority of votes determined what happened, each vote made for a council's dilemma card adds to the ultimate effect.

    Aug 23, 2016 · Wizards of the Coast
  • You must vote for one of the available options. You can't abstain.

    Aug 23, 2016 · Wizards of the Coast
  • Because the votes are made in turn order, each player will know the votes of players who voted beforehand.

    Aug 23, 2016 · Wizards of the Coast
  • No player votes until Expropriate resolves. Any responses to the spell must be made without knowing the outcome of the vote.

    Sep 20, 2024 · Wizards of the Coast
  • Each player must vote for one of the available options. They can't abstain.

    Sep 20, 2024 · Wizards of the Coast
  • Votes are cast in turn order, and each player will know the votes of players who voted beforehand.

    Sep 20, 2024 · Wizards of the Coast

Printings (5)

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