Impulse Caster← Back to search
Fell the Mighty

Fell the Mighty

{4}{W}
Sorcery

Destroy all creatures with power greater than target creature's power.

"There we sat high up above the floods and watched the drowning of Isengard." —Pippin

Illustrated by Alexander Gering

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Not Legalpioneer
Not Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#167
RarityRare
ReleasedJun 23, 2023
EDHREC rank#1,501

Prices

USD$0.36
EUR€0.26
MTGO0.47 tix
Rulings (3)
  • Use the power of the target creature as Fell the Mighty resolves to determine which creatures are destroyed. Fell the Mighty doesn't target any of those creatures, so a creature with hexproof or protection from white will be destroyed if its power is high enough.

    Nov 7, 2014 · Wizards of the Coast
  • Fell the Mighty won't destroy the target creature.

    Nov 7, 2014 · Wizards of the Coast
  • If the target creature is an illegal target when Fell the Mighty tries to resolve, Fell the Mighty won't resolve and none of its effects will happen. No creatures will be destroyed.

    Nov 7, 2014 · Wizards of the Coast

Printings (12)

Related cards

More on this card