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Mob Rule

Mob Rule

{4}{R}{R}
Sorcery

Choose one —

• Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn.

• Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.

Illustrated by Jakub Kasper

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#147
RarityRare
ReleasedNov 19, 2021
EDHREC rank#3,449

Prices

USD$2.83
EUR€2.08
MTGO0.14 tix
Rulings (4)
  • Mob Rule can affect creatures you already control or ones that are already untapped. It will untap them if applicable and give them haste.

    Nov 24, 2014 · Wizards of the Coast
  • You choose which mode you're using as you cast Mob Rule. Once it's cast, you can't change its mode, even if creatures' powers change in response.

    Nov 24, 2014 · Wizards of the Coast
  • Gaining control of a creature doesn't cause you to gain control of any Auras or Equipment attached to it.

    Nov 24, 2014 · Wizards of the Coast
  • Once you gain control of a creature, it doesn't matter what happens to its power.

    Nov 24, 2014 · Wizards of the Coast

Printings (2)

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