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Junktown

Junktown

Land

{T}: Add {C}.

{4}{R}, {T}, Sacrifice this land: Create three Junk tokens. (They're artifacts with "{T}, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

It's not much, but it's home.

Illustrated by Calder Moore

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Not Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#970
RarityRare
ReleasedMar 8, 2024
EDHREC rank#10,168

Prices

USD foil$1.54
EUR foil€0.91
Rulings (3)
  • Some spells and abilities that create Junk tokens may require targets. If each target chosen is illegal as that spell or ability tries to resolve, it won't resolve and none of its effects happen. You won't create any Junk tokens.

    Mar 8, 2024 · Wizards of the Coast
  • You can't sacrifice a Junk token to pay multiple costs. For example, you can't sacrifice a Junk token to activate its own ability and also to activate the second ability of Junk Jet.

    Mar 8, 2024 · Wizards of the Coast
  • You pay all costs and follow all normal timing rules for the card played from exile with a Junk token's ability. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.

    Mar 8, 2024 · Wizards of the Coast

Printings (4)

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