
Path of Mettle // Metzali, Tower of Triumph
When Path of Mettle enters, it deals 1 damage to each creature that doesn't have first strike, double strike, vigilance, or haste.
Whenever you attack with at least two creatures that have first strike, double strike, vigilance, and/or haste, transform Path of Mettle.
(Transforms from Path of Mettle.)
: Add one mana of any color.
,
: Metzali deals 2 damage to each opponent.
,
: Choose a creature at random that attacked this turn. Destroy that creature.
Illustrated by Victor Adame Minguez
This printing
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Path of Mettle's first ability deals 1 damage to each creature that doesn't have any of the four listed abilities. It doesn't deal 1 damage to each creature for each ability that creature doesn't have.
A creature with indestructible can be chosen at random. It won't be destroyed.
Metzali's last ability can be activated before blockers are chosen.
Metzali's last ability can be activated after combat damage has been dealt. You'll choose a creature at random that attacked this turn and has survived combat damage.
For Path of Mettle's last ability to trigger, any two attacking creatures you control need to each have any one of the four listed abilities. They don't need to share one of those abilities. For example, attacking with Sun Sentinel (a creature with vigilance) and Fanatical Firebrand (a creature with haste) will cause Path of Mettle's ability to trigger, as will attacking with two Sun Sentinels.
A creature that was put onto the battlefield attacking didn't attack, so it can't be chosen at random.
In a Two-Headed Giant game, Metzali's second ability causes the opposing team to lose 4 life.
Players can't take actions between choosing the creature at random and destroying it.
A creature that attacked and was removed from combat (such as by Spires of Orazca) still attacked, so it can be chosen at random.
A creature with hexproof can be chosen at random. It will be destroyed.
Printings (2)
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