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Savage Smash

Savage Smash

{1}{R}{G}
Sorcery

Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)

A Gruul berserker is never unarmed.

Illustrated by Zoltan Boros

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#203
RarityCommon
ReleasedJan 25, 2019
EDHREC rank#16,423

Prices

USD$0.16
USD foil$0.30
EUR€0.09
EUR foil€0.16
MTGO0.03 tix
Rulings (3)
  • If the creature you control is an illegal target as Savage Smash tries to resolve, it won’t get +2/+2. If that creature is a legal target but the other creature isn’t, the creature you control still gets +2/+2.

    Jan 25, 2019 · Wizards of the Coast
  • You can’t cast Savage Smash unless you choose both a creature you control and a creature you don’t control as targets.

    Jan 25, 2019 · Wizards of the Coast
  • If either target is an illegal target as Savage Smash resolves, neither creature will deal or be dealt damage.

    Jan 25, 2019 · Wizards of the Coast

Printings (2)

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