
Savage Smash
Sorcery
Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
A Gruul berserker is never unarmed.
Illustrated by Zoltan Boros
Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy
This printing
Prices
USD$0.16
USD foil$0.30
EUR€0.09
EUR foil€0.16
MTGO0.03 tix
Rulings (3)
If the creature you control is an illegal target as Savage Smash tries to resolve, it won’t get +2/+2. If that creature is a legal target but the other creature isn’t, the creature you control still gets +2/+2.
You can’t cast Savage Smash unless you choose both a creature you control and a creature you don’t control as targets.
If either target is an illegal target as Savage Smash resolves, neither creature will deal or be dealt damage.













