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Scout's Warning

Scout's Warning

{W}
Instant

The next creature card you play this turn can be played as though it had flash.

Draw a card.

"There is no tactic I enjoy more than ambushing the ambushers."

Illustrated by Zoltan Boros & Gabor Szikszai

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#16
RarityRare
ReleasedMay 4, 2007
EDHREC rank#13,828

Prices

USD$3.62
USD foil$40.74
EUR€1.94
EUR foil€16.58
MTGO0.02 tix
Rulings (4)
  • You don't choose a creature card when Scout's Warning resolves. Rather, this sets up a rule that is true for you until the turn ends or until you cast a creature card, even if you cast that creature at a time you normally could.

    Apr 15, 2013 · Wizards of the Coast
  • If you cast multiple Scout's Warnings on the same turn, they'll all apply to the very next creature spell you cast.

    Apr 15, 2013 · Wizards of the Coast
  • You cannot use this effect to play Dryad Arbor during an opponent's turn.

    Apr 15, 2013 · Wizards of the Coast
  • After Scout's Warning resolves, you can suspend a creature card in your hand any time you can cast an instant. As soon as you actually cast a creature card, you lose this capability.

    Apr 15, 2013 · Wizards of the Coast

Printings (2)

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