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Stitcher's Graft

Stitcher's Graft

{1}
Artifact — Equipment

Equipped creature gets +3/+3.

Whenever equipped creature attacks, it doesn't untap during its controller's next untap step.

Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent.

Equip {2}

Illustrated by Josh Hass

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#200s
RarityRare
ReleasedJul 22, 2016
EDHREC rank#22,061

Prices

USD foil$0.35
EUR foil€0.55
Rulings (3)
  • If Stitcher’s Graft’s last triggered ability triggers, but you don’t control the permanent it became unattached from at the time that ability resolves (perhaps because another player has somehow gained control of it), you won’t be able to sacrifice it.

    Jul 13, 2016 · Wizards of the Coast
  • If multiple effects say that a creature doesn’t untap during your next untap step, those effects all apply during one untap step. For example, a creature that attacks while equipped with two Stitcher’s Grafts will only spend one untap step without untapping.

    Jul 13, 2016 · Wizards of the Coast
  • Stitcher’s Graft becomes unattached from the creature it’s equipping if you equip it to a new creature, if Stitcher’s Graft leaves the battlefield, if the equipped creature ceases to be a creature, or if Stitcher’s Graft ceases to be an Equipment. (It also becomes unattached if the equipped creature leaves the battlefield, but the triggered ability won’t do anything in that case.)

    Jul 13, 2016 · Wizards of the Coast

Printings (4)

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