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Case of the Locked Hothouse

Case of the Locked Hothouse

{3}{G}
Enchantment — Case

You may play an additional land on each of your turns.

To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)

Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.

Illustrated by Leanna Crossan

Formats
Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#155s
RarityRare
ReleasedFeb 9, 2024
EDHREC rank#1,546

Prices

USD foil$7.41
EUR foil€5.95
Rulings (10)
  • Each Case has two special keyword abilities: to solve and solved.

    Feb 2, 2024 · Wizards of the Coast
  • Being solved is not part of a permanent's copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved.

    Feb 2, 2024 · Wizards of the Coast
  • "Solved — [static ability]" means "As long as this Case is solved, [static ability]." Static abilities are written as statements, such as "Creatures you control get +1/+1" or "Instant and sorcery spells you cast cost {1} less to cast."

    Feb 2, 2024 · Wizards of the Coast
  • "To Solve — [condition]" means "At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved."

    Feb 2, 2024 · Wizards of the Coast
  • The effect of Case of the Locked Hothouse that allows you to play an additional land is cumulative with similar effects. For example, if you control two Case of the Locked Hothouses, you'll be able to play three lands during each of your turns.

    Feb 2, 2024 · Wizards of the Coast
  • The meaning of "solved" differs based on what type of ability follows it. "Solved — [activated ability]" means "[Activated ability]. Activate only if this Case is solved." Activated abilities contain a colon. They're generally written "[Cost]: [Effect]."

    Feb 2, 2024 · Wizards of the Coast
  • "To solve" abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn't true at the beginning of your end step, the ability won't trigger at all. If the condition isn't true when the ability resolves, the Case won't become solved.

    Feb 2, 2024 · Wizards of the Coast
  • Cases don't lose their other abilities when they become solved.

    Feb 2, 2024 · Wizards of the Coast
  • "Solved — [Triggered ability]" means "[Triggered ability]. This ability triggers only if this Case is solved." Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]."

    Feb 2, 2024 · Wizards of the Coast
  • Once a Case becomes solved, it stays solved until it leaves the battlefield.

    Feb 2, 2024 · Wizards of the Coast

Printings (3)

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