Impulse Caster← Back to search
Heroes' Hangout

Heroes' Hangout

{R}
Sorcery

Choose one —

• Date Night — Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.

• Patrol Night — One or two target creatures each get +1/+0 and gain first strike until end of turn.

Illustrated by Simon Dominic

Formats
Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Legalalchemy

This printing

Number#79
RarityUncommon
ReleasedSep 23, 2025
EDHREC rank#9,272

Prices

MTGO1.08 tix
Rulings (3)
  • If you choose the second mode, you choose whether Heroes' Hangout has one or two targets at the time you cast it. If you choose two targets, each of them get +1/+0 and gain first strike until end of turn.

    Sep 19, 2025 · Wizards of the Coast
  • For the first mode, you choose which card you'll be allowed to play as the ability resolves. The other card will remain in exile indefinitely.

    Sep 19, 2025 · Wizards of the Coast
  • You must follow all normal timing rules when playing a land or casting a spell this way.

    Sep 19, 2025 · Wizards of the Coast

Printings (3)

Related cards

More on this card