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Heroes' Hangout

Heroes' Hangout

{R}
Sorcery

Choose one —

• Date Night — Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.

• Patrol Night — One or two target creatures each get +1/+0 and gain first strike until end of turn.

Illustrated by Smirtouille

Formats
Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Legalalchemy

This printing

Number#79
RarityUncommon
ReleasedSep 26, 2025
EDHREC rank#9,272

Prices

USD$0.16
USD foil$0.27
EUR€0.14
EUR foil€0.26
MTGO3.99 tix
Rulings (3)
  • If you choose the second mode, you choose whether Heroes' Hangout has one or two targets at the time you cast it. If you choose two targets, each of them get +1/+0 and gain first strike until end of turn.

    Sep 19, 2025 · Wizards of the Coast
  • For the first mode, you choose which card you'll be allowed to play as the ability resolves. The other card will remain in exile indefinitely.

    Sep 19, 2025 · Wizards of the Coast
  • You must follow all normal timing rules when playing a land or casting a spell this way.

    Sep 19, 2025 · Wizards of the Coast

Printings (3)

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