Impulse Caster← Back to search
Lashwrithe

Lashwrithe

{4}
Artifact — Equipment

Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +1/+1 for each Swamp you control.

Equip {B/P}{B/P} ({B/P} can be paid with either {B} or 2 life.)

Illustrated by Jason Felix

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#245
RarityRare
ReleasedNov 7, 2014
EDHREC rank#8,134

Prices

USD$0.65
EUR€0.50
MTGO0.20 tix
Rulings (4)
  • Like other Equipment, each Equipment with living weapon has an equip cost. You can pay this cost to attach an Equipment to another creature you control. Once the Germ token is no longer equipped, it will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.

    Aug 7, 2020 · Wizards of the Coast
  • If the Germ token is destroyed, the Equipment remains on the battlefield as with any other Equipment.

    Aug 7, 2020 · Wizards of the Coast
  • If the living weapon trigger causes two Germs to be created (due to an effect such as that of Doubling Season), the Equipment becomes attached to one of them. The other will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.

    Aug 7, 2020 · Wizards of the Coast
  • The Germ token enters the battlefield as a 0/0 creature and the Equipment becomes attached to it before state-based actions would cause the token to die. Abilities that trigger as the token enters the battlefield see that a 0/0 creature entered the battlefield.

    Aug 7, 2020 · Wizards of the Coast

Printings (2)

Related cards

More on this card